Talk:The Village/@comment-26797523-20150803212115/@comment-26797523-20150812171930

If there's going to be more guns in CoR 5, I'd expect the limit to be around 50 guns, seems how 100-150 may be a huge waste if everyone still uses the Lee-Enfield. I would love if the Auto-5 shotgun came around, being weaker than the Trench Gun, but higher RoF than the DB, but there would be tons of recoil, like the IRL gun. As you see on the post I made on the fan club, I would love it if ALL guns recieved a muzzle velocity buff (no bullet drop, cuz after all, CoR is supposed to be a Roblox version of Call of Duty, but with tactics more so in mind), and Sniper Scopes to actually require kills to earn, so that alone could make people shy away from snipers. Back to the 100-150 guns, I wouldn't want too many guns here, because there may be more clones of guns than others, not to mention telling the difference between the PPD-40 and PPSh-41, and the MkB-42 and STG-44. However, I would like the Maxim Gun (as a Tier 1 perk, as a placable manual only turret), the PTRD-41 (more powerful, but slower RoF and less bullets), and the aforementioned Browning Auto-5 shotgun. Seriously, I would love it if the Auto-5 was in-game. About Zavod, before fixing, it was absolute hell on the team that was getting spawnkilled, you may feel differently because you weren't on that team, and you were on the team on the roof spawnkilling people, because spawning in and then getting killed a millisecond later is sooooo fuuuuuuuuuun... It doesn't matter how long you spend on the create-a-class screen, because you could get spawnkilled before you could even react, at least until the map was changed. OK, no more on that subject, because we want fun. Real fun.