Talk:The Village/@comment-26797523-20150803212115/@comment-26797523-20150808233722

With the way the maps are designed, a wider spawn range would not be capable, unless the maps are made bigger and rounder. It would be weird having a Marine Raider spawn right next to one of the two front bunkers, and a Wehrmacht Mann spawning only a few studs from the 'A' flag, on D-Day. Sure, the spawns could simply be readjusted, but taking out the spawn shields could mean that one does not simply spawn and get sniped straight away. Why spawnkilling isn't as common in Phantom Forces is mainly due to the maps not being very open. CoR 5's Desert Heat is one of the most open maps in the history of ever, and removing spawn shields will just take the clusterf*ck levels to extremes where it makes The Village look like Estate in terms of chaos in comparison. What I think, why the Spawn Shields were implemented in the first place, was to prevent spawnkilling (duh), and keep the gameplay fair on open maps, so that maps like Desert Heat have equal spawnkill-ness of maps like Tunnel Attack (underground proportions only.  Damn, am I the only one to remember the map?  Remind Lito to put it back in plz). Remember Zavod-311-ish from Phantom Forces before the spawns were changed? Ya know, when the guys from the enemy team keep spawnkilling you with Interventions because of vantage point and you only spawned in one particular point, which happened to be below said vantage point? Not fun in the slightest. We don't need the maps of CoR 5 to be like that. That was a long rant; here's a potato (grip). Battlefield players will understand.